![]() You can place the fake bake image on a new layer on top of your clothing texture and apply an overlay blending mode to blend the fake bake shading in with your outfit like so: Overlaying it onto your clothing texture is an easy way to add depth and simulating a more “3d look” with shadows and highlights as opposed to a flat plain colored surface.ĭownload the fake bake images from here (scroll down the linked page for the male/female fake bakes) Here is a link to a comparison page between Paintshop Pro and PhotoshopĪ fake bake is an image which displays the contour shading of the avatar. Paintshop Pro – Compatible with Windows, this is a more advanced graphics program which provides the necessary requirements for clothes creation in SL and is cheaper than Photoshop.Īdobe Photoshop – Considered a standard in the graphics design industry, Photoshop is compatible with both Windows and Mac and gives you a wide variety of tools ready for you to use when designing SL clothing. Great for beginners as it is free and relatively easy to use. There are some limitations when opening PSD files, should the PSD file have groups, special effects or advanced blending modes, GIMP will not support those features. GIMP – This is a free program available for download. These being GIMP, Paintshop Pro and Photoshop. There are three popular graphics programs that are widely used in clothes creations in SL. Templates also make a good starting point for designers to begin building confidence by modifying them with their own creative touches before making an outfit completely from scratch.ĭepending on your level of expertise you will need a graphics program to make and modify your creations. They often also come with PSD files which are particularly useful for learning since they can contain the different components of the clothing on separate layers such as the shading/creases/buttons etc. Clothing templates are ready-made designs, great for observing what a clothing texture consists of to make up that particular outfit. Here are links to two versions of the Avatar UV Map:Ī quick way to start learning the different elements that construct an outfit is to use a clothing template. There are three parts of the Avatar UV Template, the Upper, Lower and Head. It is basically a “map” showing where the flat texture is going to projected onto the avatar when worn, so when using the UV map, imagine the 2D clothing texture being wrapped around the 3D avatar. The avatar UV template is one of the most essential tools for clothes creators that you’ll be using all the time. You can read the whole thing, and then decide.This guide is a quick introduction providing an overview of the basics when starting to make clothes and starting your fashion store in Second Life. If you hesitate to buy books sight unseen, come to the Texture Library at Livingtree (113, 97, 25) and check out the book before you buy it. There's a quick run down of the "gotchas" that are part of the Avatar, and must simply be avoided, along with a "test suit" that lets you see this in action, on your own avatar.įinally, there's a brief discussion of scaling patterns to use on clothing.Īll told, it's 42 pages of information, with illustrations on every page. ![]() Next you'll see how to use the UV Suit (included with the book) to design a simple shirt, from Sketch to Seam Testing, showing you what to look out for and how to fix things that don't work, along with several tricks to keep from spending time fixing what's not broken! When you're done reading this, you'll know what is meant by "vertices", "material" and "UV Map," as well as understanding a few of the pitfalls of the UV Map we have to deal with.Īfter that, you'll learn exactly how the Clothing Layers work what covers what, which Material it uses, and how much of each thing is actually visible on the Avatar. This is followed by a clear explanation of the Mesh that we are all made of. Then it explains how to make clothing from the Appearance Menu, which is where it's always done. It starts at the beginning, with a simple explanation of the different types of clothing, and the difference between Clothing Layers and Prim Clothing. Do you want to make clothing in SL, but you don't know where to start? Or are you already making it, but don't really understand what is meant by "UV Map?" If that's you, this book, based on the lectures I give at Livingtree, is for you!
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